AI Insights · Timothy · July 2023
Top 5 Match 3 Games Performance in Australia Q2 2023
An overview of the performance of the top 5 Match 3 games on a unified platform in Australia for Q2 2023, including downloads, revenue, and weekly active users.
In Q2 2023, the top 5 Match 3 games in Australia showcased a range of performance metrics across downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared during this period.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw a fluctuating revenue trend, starting the quarter at around $83K and ending at approximately $72K. Downloads for the game showed a notable increase towards the end of the quarter, peaking at 1.2K in the week of June 19. However, weekly active users experienced a slight decline from 4.4K to 3.7K over the same period.
Empires & Puzzles: Match 3 RPG by Small Giant Games maintained a consistent revenue stream, starting at around $65K and closing at about $54K. The game’s downloads peaked mid-quarter with 1.4K in the week of May 29. Weekly active users remained relatively stable, hovering around 6.4K to 7.5K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced significant revenue spikes, particularly in the weeks of April 24 and May 1, with earnings around $53K and $49K, respectively. Downloads fluctuated, peaking at 1.3K in the week of May 1. Weekly active users showed a steady trend, ranging between 8.4K and 9.5K throughout the quarter.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd saw a steady revenue stream with a notable peak of $37K in the week of April 3 and ending the quarter at approximately $25K. Downloads were highest in the first half of the quarter, reaching 3.5K in the week of April 17, while weekly active users peaked at around 12.5K during the same period.
Best Fiends - Match 3 Puzzles from Seriously had relatively consistent revenue, averaging around $15K to $17K weekly. Downloads were highest in the first week of April with 1.2K. Weekly active users remained stable, ranging from 5.4K to 6.8K over the quarter.
For more detailed insights and data, visit Sensor Tower.